It’s the same game and both work hand in hand with one another. Why is it then that Shadowrun on the PC will cost $50, with the 360 version costing $60? Shane Kim was on hand to answer this question (amoungst others) posed by Newsweek, although a straight forward answer wasn’t forthcoming.
Since Microsoft is the first-party publisher of Shadowrun, the company doesn’t have to pay itself the customary console royalty on the 360 version of the game. Why, then, do Xbox 360 gamers have to pay $60 for the same game that PC gamers only have to pay $50? Is this the pricing strategy that consumers should expect for future 360/PC cross-platform titles from Microsoft?
The $59.99 for Xbox 360 and $49.99 for Windows Vista price points are our standard pricing for each platform. This pricing structure is not uncommon in the multiplayer-only first-person shooter genre, as numerous titles have seen success at this price point and gaming model. I think it’s premature to speak to pricing for all future projects, but as of now this is our pricing structure for our marquee titles like Shadowrun. Additionally, MGS has the same development costs as other developers and publishers out there. One advantage other publishers have that we do not is that they can leverage their marketing and development costs over all platforms, while we are focused on Windows and Xbox 360 as a first party publisher.
It does seem strange that they should charge an extra $10 (which will likely be £10 and €10 in Europe) for what is the same game. There is nothing the 360 version offers over the PC version, especially since 360 controllers work on the PC anyway. Not that this extra $10 will put many 360 gamers off, especially since most enjoyed the Beta that was put out a few months ago.
Will the extra $10 put you off of the game for the 360?
Thanks to nofear360 for submitting.