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Tiny Telos Productions granted developer status by Nintendo

Ordinarily, you’d think that Nintendo’s history with third-party software developers, especially in terms of being extremely picky and rigorous in the selection process, would decree that only the larger, more renowned studios would stand even a remote chance of striking a development deal with the Japanese gaming giant. Well, today that notion has been proven well and truly wrong.

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According to a report published in The Chronicle Herald today, a teeny tiny software development studio based in Charlotte Town, which is located in the Canadian province of Prince Edward Island, has recently been bowled over by the knock of Nintendo at its humble door.

Telos Productions, Inc., a modest videogames studio that only boasts a mere 9 employees, has this week been given developer status by Nintendo—although that honour would appear to be reliant on the studio implementing a number of conditional hurdles laid down by Nintendo.

Sean Yeomans, president of Telos Productions has stated that Nintendo requires that the studio must prove capable in a number of areas including its capacity for the creation of videogame systems (naturally), as well as prerequisite office equipment, facilities, personnel, and finances—all of which are necessary for the safety and security of proprietary information provided by Nintendo to its developers.

“Nintendo exercises a very high level of care in approving only a select number of authorized developers,”

commented Yeomans in reference to the conditions that must be met by Telos.

Presently, Telos Productions and its staff of 9 is currently in the process of developing a new game title called ‘City of Saints and Sinners’, and it is also contracted to Lighthouse Interactive for the creation of a computer game called ‘Shadow of Panopticon’.

As things stand, Sean Yeomans estimates that, despite the recent good news, it’s unlikely that Telos will actually embark on any form of development for Nintendo until perhaps 2009.

Good luck to the oft overlooked ‘little man’, we hope Telos Productions produce great things for Nintendo—and, based on Nintendo’s stringent selection, you’d have to imagine that it saw serious potential in such a small unit.

Good luck, Telos.

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